Sonic

Design system for sound interactions

Design System Architecture

UI Design

UX Design

UX Research

Product Strategy

Here's the idea:

A tool that helps sound designers keep their work organized, consistent, and easy to share with developers. Right now, teams managing sound in apps have no dedicated tool. They rely on scattered files, messy spreadsheets, and tribal knowledge. Sonic gives them one place to manage every sound, define how it should behave, and hand it off cleanly.

Year

2026

Type

Pre-launch SaaS

Role

Product Strategist

Product Designer

UX Researcher

Problem

There's no tool built for managing sound in digital products. Designers track everything in spreadsheets, share specs over chat, and lose consistency as soon as someone else makes a change.

Hypothesis

If sound designers had a structured system to organize, document, and control their sounds (the way visual designers use design systems), teams could grow without things falling apart.

Solution

One workspace where teams manage their sounds, set behavioral rules that apply everywhere, and hand off clean specs to developers without a single back and forth.

10

User interviews

3

Distinct workflow patterns

0

Dedicated tools on market

100%

Were using spreadsheets

Users

Sound interaction designers

Audio UX Leads

Design system managers

Front end devs

Customers

Mid size consumer apps

Design system teams

Enterprise product orgs

Key Findings

Behavioral rules undocumented: Volume, overlap, and looping etc.. live in engineers' heads

Handoff is broken:Devs get a .wav and figure out the rest

No source of truth: Tokens scattered across drives, DAWs, and Slack threads

MVP Roadmap

Research & discovery

Design & prototype

Validate & iterate

Build & Ship

Grow & expand

Let's check out some screens.

Home

Sonic's home view gives designers a bird's eye view of every sound system they're managing. Each project card surfaces the essentials at a glance: how many sounds live inside and when the system was last touched. Teams can quickly spot which systems are active and which need attention.

From here, users can spin up a new project or dive into an existing one. It's the launchpad. Lightweight by design, structured enough to scale across multiple brands or product lines without clutter.

Alright, so what happens when you open a sound system?

Project Workspace

Inside a sound system, the sound view lays out every sound as a structured row: name, file, variant count, behavioral style, and handoff status. Everything is organized as the user sees fit.

Each token can carry multiple variants (platform specific, context specific, or A/B test alternatives) that expand inline. The status column tracks where each token sits in the workflow: Dev ready, Review, Live, or Archived. Designers and engineers always know what's approved and what's still in progress.

The behavior column is where things get interesting. Instead of configuring playback rules on every individual token, designers assign a shared style: a reusable set of behavioral properties that governs how that sound behaves in context. Assign "Subtle tap" to a token, and it inherits that style's volume, overlap rules, and interrupt behavior automatically.

Wait...you mentioned styles. What exactly is a style?

Styles

Sadly, we are not fashion novas. Styles are actually reusable behavioral blueprints. Instead of setting volume, overlap, looping, and interrupt behavior on every single sound for each product, designers define a style once (like "Subtle tap" or "Game load") and assign it across as many sounds as they want.

Each style lives under an interaction type group and shows how many tokens are currently configured with it. Selecting a style opens a detail panel where designers fine tune every behavioral property: silent mode toggles, overlap rules (Overlap, Restart, Queue, Skip), interrupt behavior, duration, volume, and loop settings.

This is what turns Sonic from a file library into a governance tool. When a team decides notification sounds should fade out on interrupt at 50% volume, that decision lives in one place. Change the style, and every token using it updates. No hunting through rows. No drift. One decision, applied everywhere.

Oh interesting! so what else you got?

Sonic's just getting started

The screens above represent the core system: the foundation that makes sound tokens manageable and behavioral rules enforceable. Here's what's being validated and potentially built next:

AI consistency checking

Export formats for dev workflows

Sound library

AI sound generation

Haptics integration

Token to UI assignment layer

Brand audio repository